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fix some small bugs for gamemode fw #897
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@@ -124,6 +124,10 @@ void function GamemodeFW_Init() | |||
// _battery_port.gnut needs this | |||
RegisterSignal( "BatteryActivate" ) | |||
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// mp_thaw's intro spawnpoint have some problem, player can be stucked on the sky, so override it | |||
if ( GetMapName() == "mp_thaw" ) | |||
SetSpawnpointGamemodeOverride( TEAM_DEATHMATCH ) |
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Does FW have custom spawn logic usually? I'm not sure how i feel about getting rid of that spawn logic for a given map, if its just the intro sequence could we set it back after?
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I haven't played Frontier War that much, but this code change is simple enough to understand and i don't see anything breaking if this gets merged. Good to go for me.
Tested and so far no compile errors or problems ingame. |
Uh, what bugs exactly does this fix? Would be nice to have unrelated changes separated out ^^" |
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Whoops, never saw your reply.... 🫠 Would it be possible to split up the changes? ^^" |
see #868 for more infomation
i deleted my repo cuz i though its all finished, really sorry for that
my english doesnt very well, lmk if u need more infomation